Multiclassing and You: 5th edition… edition

Hello all!

Dungeons and Dragons 5th edition is out, and I’ve seen quite a lot of skepticism with respect to the new multiclassing rules. Honestly, I was pretty shocked; multiclassing is still extremely effective if done right, though people seem to be struggling to see that. That being said, let’s take a look at how it works, shall we?

Picking the right classes to combine is certainly the most important part of the process. In keeping with 3rd edition tradition, weapon-based classes tend to combine best, but certain caster combinations (such as Warlock and Sorcerer) can be very powerful indeed. The reason warrior classes combine well is that 5th edition has made it exceptionally difficult to make more than two attacks with a single attack action. Where a barbarian or monk in Pathfinder or 3.5 edition would be able to make flurries of attacks at high level, now only a fighter gets more than two base attacks per round, and only at levels 11 and 20. Thus, the primary reason to stick with a class is to get access to your higher tier class abilities. Here’s the thing though; some of the early-level benefits of other classes are of equal (or greater) value.

Multiclassing Clarifications:

– Your proficiency bonus is equal to that of a character of your total character level, not that of your highest level class

– Your class levels do not stack to determine when you acquire an ability increase / feat

– You cannot combine the Extra Attack class features (or the Thirsting Blade warlock invocation with the Extra Attack feature), or Unarmored Defense class features

– You can gain the benefits of the Fighting Style class feature more than once, but you must select a different style each time

– Spellcasting functions differently depending on combined classes

How to do it:

In most cases, you’re going to want to start off with a warrior class (in this case, by “warrior class” I mean a class that eventually gets the Extra Attack class feature), and once you hit level 5, dip into another class. From there, you can either stick with the second class, or take four levels in it before dipping into another. Below are a few promising examples:

Fighter 5 + Barbarian / Paladin / Ranger / Rogue / Cleric X

This is one of the better and more obvious multiclass combinations; you get to cherry-pick some excellent abilities from two (or more) classes while only slowing down your ability score / feat progression by 1 level. A fighter / barbarian is going to be restricted to medium armor, but will have access to rage and the excellent barbarian archetype abilities, while gaining a fighting style that they otherwise wouldn’t have access to from the fighter side. A fighter paladin can pick up channel divinity and a bit of spellcasting, while still having access to the ever-excellent Action Surge, Second Wind abilities, and two fighting styles, likely bumping up your AC by 1 with the second one.

The others mentioned above are interesting in their own rights, particularly a fighter / cleric, but rogue is the other stand-out. After 5 levels of fighter, you’d be able to dual-wield weapons highly proficiently, making three attacks per round with paired shortswords or rapiers. If you make all your subsequent levels rogue levels, your sneak attack becomes far easier to land every round (since you have three attacks with which to try to apply it), and even when Sneak Attack is unattainable, your damage will be impressive.

Warlock 2 + Sorcerer X

This is a sneaky one. You set back your sorcerer spellcasting progression a bit in favor of increasing your go-all-day effectiveness. The two warlock levels give you two warlock spells slots that recover after just a short rest, but the real gem here is the Eldritch Blast cantrip. If you grab the Agonizing Blast invocation at level 2, your Eldritch Blasts will be doing daunting damage for your whole career, allowing you to branch out into more utility spells, or giving you an impressive backup ability for when you’re low on spells.

Monk 5 + Cleric X

This man or woman of the likely literal cloth gains some solid offensive combat abilities before moving on to spellcasting, and benefits greatly from wisdom in both roles. This multiclass combination lends itself to a more agile character, making it ideally suited to wood elves.

Monk 5 + Rogue X

Another cool way to supplement the rogue’s lack of attacks per round, even RAW you can use a shortsword to apply your Sneak Attack. It would also be quite reasonable for a DM to allow you to apply your Sneak Attack with unarmed attacks as well, though that would require special permission, technically.

Blade Pact Warlock 5 / Rogue X

This is the build of my current D&D character. If you choose a rapier as your pact blade, you have a reliable and powerful weapon for delivering Sneak Attack, with two attacks per round thanks to Thirsting Blade. Taking the Hex spell gives you a way to supplement your damage in a way that makes up for some of the lost Sneak Attack. Wielding a dagger in your off-hand gives you another chance to apply the Hex damage or your once-per-round Sneak Attack. I’ve run the numbers, and overall, the warlock / rogue will out-damage a single-class melee rogue at any level combination.

Other notes:

There are many other options out there, as I’ve only highlighted a few here. Again, the key here is to try not to slow down your ability score / feat progression too much, while picking up the Extra Attack feature as quickly as you can where applicable. Sometimes even a 1 level dip is worthwhile, as many classes provide great entry-level abilities you can benefit from right away, which will more than offset the slower ability progression.

I hope this was helpful, 5th ed fans!

Happy gaming,

Uni

6 thoughts on “Multiclassing and You: 5th edition… edition

  1. John Blaise Lent

    Rogue 1 + Druid X. Use the rogue’s expertise to get very high skill bonuses on your stealth and perception. Combine this with wild shape, and pass without and you are the best infiltrator in the game.

    Rogue 3 (Assassin) + Paladin 2 + Warlock X. Dipping into rogue let’s you do some amazing damage on the surprise round thanks to your smite class feature (8d6+4d8+3 when you are level 6), getting much better as your Warlock level goes up. Dipping into Warlock let’s you see in magical darkness, hex and eventually get 3 attacks on that surprise round with pact weapon. In addition it also gets you spell slots that refresh on short rests instead of long rests, so you can assassinate a target, rest, repeat. By level 10, I think that makes your surprise round damage something like Main Hand: 8d6+8d8+4, Offhand: 4d6+8d8, Extra Attack: 4d6+4d8+4 = 16d6+20d8+8 = average of 154 damage. Not too bad for something you can probably do once a fight.

    Reply
    1. unithralith Post author

      The rogue / paladin / warlock mix is definitely interesting, though you’d have to stomach slowing your ability / feat progression quite a lot. Your Sneak Attack would also be somewhat low, and cannot be applied more than once per combat round. If you rolled ability scores in that particular game and got a good result out of it, it could definitely work well.

      Rogue 1 / Druid X is great flavor. A Harper spy, maybe?

      Reply
    2. Stephane Presseault

      Not bad, but unless you’re rolling your stats and do incredibly well, its rather unworkable. To multiclass you need 13s in either classes. From Rogue to Paladin, 13 dex 13 str and 13 cha. This fortunatly covers Warlock too, since it needs Cha 13 only. Thats pretty spread out, considering you either want dex or str, not both, for your attack rolls.

      Also, Smite is linked to your spell slot use, and Warlock doesnt stack with paladin, so you start getting level 2 warlock slots at total level 8, level 3 at level 10. Paladins combat styles do not include two weapon style, so no ability modifier on offhand attacks)

      So at character level 10, on a surprise round, You get :

      Sneak attack : 2D6 (x2 assassinate) Smite 4D8(x2) plus weapon damage (Rapier 1D8(x2)) 10D8+4D6+3 at best, since your dex should be no more than 16. If you go two weapon (without feat) you trade in 1D8 rapier for 1D6 short sword to be able to dual wield, and get 8D8+4D6+3 on main hand and 8D8+2D6 on offhand if you waste both level 3 warlock slots. Thirsting Blade can net you an extra either 1D8(x2)+your second warlock slot smite 4D8(x2) or if you already used it on two weapon fighting, 1D6 (x2) plus a level 1 paladin slot smite, 2D6 (x2)Its still impressive, but nowhere near the numbers you have. Remember that sneak attack damage applies only once per round. (Total 16D8+12D6+6, best case, two short swords, thirsting blade invocation) I’m not sure where you get all those extra dice. Its still a boatload of damages though.

      Reply
    1. unithralith Post author

      Hmm… as I have heard it told, Mike Mearls, though quite involved in the game, is not where the buck stops when it comes to rules clarifications. I seem to recall that he mentioned a while ago that when he clarifies something, it’s basically how he would rule it at his table, not necessarily what reflects RAI.

      As always though, it’s up to each individual DM how they want to run it.

      Reply

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